
Frost Wolf
White wolves of the frozen north, who run in packs of six and eight since the dragon stirred. You see their breath before you see them.
Stats
- Level
- 21–92 (data base level 36; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 3,815 at level 36
- Damage
- 18–34 per hit (×9.09 in combat before your armour: ≈ 164–309)
- Damage type
- Ice
- Armor class (defence)
- 93 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 46 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.3 s
- Move speed
- 75 (game units; higher is faster)
- XP when killed
- 981 at level 36
- Element
- Ice
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 21 | 1,559 | 11–21 | 127–242 | 75 | 31 | 446 |
| 36 | 3,815 | 18–34 | 164–309 | 93 | 46 | 981 |
| 92 | 6,430 | 44–83 | 287–541 | 160 | 102 | 1,575 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.5)
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Tundra | 21–24 | 6 | open country (590, 295) · 5 spawners · L22–24 open country (544, 202) · 1 spawner · L21 |
| Frozen Wastes | 33–46 | 14 | 60 tiles W of Frostwatch (735, 193) · 3 spawners · L35 open country (616, 230) · 2 spawners · L33–34 open country (656, 161) · 2 spawners · L33–34 40 tiles N of Frost Citadel waystone (1028, 133) · 2 spawners · L41–46 50 tiles SW of Crystal Hollow (1113, 171) · 2 spawners · L41 open country (684, 103) · 1 spawner · L35 70 tiles NW of Sanctum of Dawn waystone (836, 256) · 1 spawner · L37 open country (944, 101) · 1 spawner · L39 |
| Sea | 38 | 1 | open country (789, 69) · 1 spawner · L38 |
| Ice Floe | 52 | 2 | 40 tiles E of Ice Floe waystone (1216, 145) · 2 spawners · L52 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rimehold Barrow – common in the dungeon (L34–42)
- Appears via summon_wave:sb_frost_wyrm.
- Summoned by Isserath, Elder of the Frost Wyrms during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 8.0% | Common | ||
| 50% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Rimeguard of the North (Frostforged Set) | 1% | Set | random piece |
| 3% | Material | altar part, from any monster in the Frozen Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ice_beast: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Wolves of the White | 36 | Frostwatch | Kill ×10 |