Loot, Sets & Uniques
Quality, affixes, materials and tiers, drop rules, sets, uniques, tomes and charms.
Quality
Generated gear rolls a quality. Normal ~70% (white), Magic ~22% (blue), Rare ~7% (yellow), Legendary ~1% (orange). Better quality means more affixes.
| Quality | Base chance | Affix count |
|---|---|---|
| Normal | 70% | no affixes |
| Magic | 22% | 60% for 1 affix / 40% for 2 affixes |
| Rare | 7% | 20% for 1 affix / 55% for 2 affixes / 25% for 3 affixes |
| Legendary | 1% | 15% for 1 affix / 55% for 2 affixes / 30% for 3 affixes |
Affixes
- +Str, +Dex, +Int, +Con can roll on anything the weapon class allows; +Weapon Damage only on weapons; +AC, +Fire Res and +Ice Res only on non-weapons. Poison, earth, storm, holy and dark resist affixes and Light Radius also exist. The biggest affix names the item ('of the Bear' is Str, 'of the Fox' is Dex, 'of the Owl' Int, 'of the Ox' Con, 'of Slaying' damage).
- The enchanting table was removed in v1.0.31, so found gear can no longer be rerolled.
Materials and tiers
Gear has ten material tiers: Wooden, Copper, Bronze, Iron, Steel, Mithril, Adamantite, Diamond, Hellstone / Frostforged (the fire and ice tier) and Voidsteel. Bows, wands and jewelry have their own ladders. Which tier drops depends on the monster's level (about 10% each of one tier higher or lower).
| Monster level | Tier | Metal gear |
|---|---|---|
| 1–3 | 0 | Wooden |
| 4–7 | 1 | Copper |
| 8–11 | 2 | Bronze |
| 12–15 | 3 | Iron |
| 16–20 | 4 | Steel |
| 21–26 | 5 | Mithril |
| 27–32 | 6 | Adamantite |
| 33–44 | 7 | Diamond |
| 45–54 | 8 | Hellstone / Frostforged |
| 55+ | 9 | Voidsteel |
Drops
- Every kill rolls gold, the monster's own drop table, a gear roll, a Spell Tome chance and zone drops; rare extras are set pieces (1% from the matching monsters), boss altar parts (3% from monsters in the part's zone, 35% from champions) and Uniques (0.1%).
- Each monster page lists its full table with chances. Bosses always drop one Spell Tome of their tier.
- Champions get extra gear rolls and 2x/3x/4x the Magic/Rare/Legendary odds.
Sets
Sets are groups of pieces with bonuses at 2, 4 and full pieces (resist, spell damage, and a proc on the full set). Pieces come from monster and chest drops, crafting, set tokens (3 tokens trade for a piece of your choice at the anvil or jeweler) and dragon scales. See the sets table for every piece, bonus and source.
Drop-only sets (no forge or exchange recipe; item tooltips say "Drop only: found on ..."): Hellforged (on Hell Knight and in chests in Infernal Bastion).
Forgeable sets that also drop (item tooltips show the recipe, for example "Forge: Anvil, Blacksmithing 76: 4 Frostforged Bar, ...", and "Also drops: found on ..."): Sewer King's Regalia (on Rat, Giant Rat); Night Bat (on Bat); Ossuary (on Skeleton); Living Ooze (on Green Slime, Blue Slime, Big Slime); Goblin Raider (on Goblin); Lich Lord (on Lich Lord); Chieftain's Warband (on Goblin Chief); Rimeguard of the North (Frostforged Set) (on Ice Giant, Frost Demon, Ice Dragon, Frost Wolf); Infernal Panoply (Hellstone Set) (on Fire Demon, Hellhound, Fire Dragon, Magma Elemental); Runestone Regalia (on Demon Lord, Lich of the Necropolis, Archdemon of the Rift and in chests in Infernal Bastion, Void Rift). Every piece has a forge recipe at the anvil or jeweler (the costs are higher than normal gear of the same tier), and the drops are unchanged (listed above in brackets).
Uniques
Uniques are fixed named items with special bonuses (0.1% chance on a gear roll). They cannot be crafted or socketed. Use the item database and filter by Unique.
Charms
Charms work while they sit in the Void Bag (small 1 cell, large 2, grand 3; up to 10 small-equivalents active; one of each unique charm). Random charms drop at 3% per gear roll.
Other rules
- You can wear five rings; a sixth is refused with 'All ring slots are full'.
- Item lock: Ctrl+click (phone: tap > Lock) protects an item from salvage, sale and destroy.
- Loot with E (all corpses within 1 tile), R / the Loot button (nearest body within 8 tiles), or turn on Auto Loot.
- Merchants sell at the item's value and buy at 50%.
Source: game data and scripts (v1.0.38). All guides