Stats & Levelling
Stats, HP, mana, XP curve, skills and how they train.
Stats
- Str, Dex, Int and Con start at 5. Each level gives +1 to every stat and +10 max HP and a full heal.
- Max HP = 100 + 10 per level above 1 + 5 per Str above 5 + 10 per Con above 5. Max mana = 20 + 5 per Int above 5.
- Str: +2% melee damage per point. Dex: +1% attack speed per point (max 2x). Int: +2% spell and wand damage, +5 mana, +0.25% XP per point. Con: more HP and faster HP regen.
- Stats also rise through use: melee trains Str, bows Dex, magic Int, getting hit Con, and every tradeskill trains its own stat (see Tradeskills). Gains slow down above 100 and much more above 200; the soft cap is 250.
- AC comes from armour, shields, AC affixes and buffs: there is no AC from level or Dex. See Combat.
Levels and XP
XP to go from level L to L+1 is 140 + 95 x (L-1) + 10 x (L-1)^2.2, rounded. Level 100 is a soft cap: past it the next level costs 2x the previous one, with no hard maximum.
| Level | XP to next level | Total XP to reach this level |
|---|---|---|
| 1 | 140 | 0 |
| 2 | 245 | 140 |
| 3 | 376 | 385 |
| 4 | 537 | 761 |
| 5 | 731 | 1,298 |
| 8 | 1,528 | 4,214 |
| 10 | 2,252 | 7,612 |
| 15 | 4,793 | 23,524 |
| 20 | 8,450 | 54,340 |
| 25 | 13,296 | 105,794 |
| 30 | 19,387 | 183,948 |
| 35 | 26,772 | 295,126 |
| 40 | 35,493 | 445,886 |
| 45 | 45,586 | 642,980 |
| 50 | 57,087 | 893,343 |
| 55 | 70,024 | 1,204,070 |
| 60 | 84,427 | 1,582,404 |
| 70 | 117,732 | 2,571,542 |
| 80 | 157,193 | 3,921,286 |
| 90 | 202,978 | 5,693,964 |
| 99 | 249,719 | 7,703,804 |
Skills
- Weapon skills (Sword, Axe, Blunt, Polearm, Bow) and the magic schools (Sorcery, Restoration) train with use on the same soft-cap-250 curve as stats. Per point of weapon skill: +0.5% damage and +0.25% attack speed; your hit chance comes from skill against AC (Combat).
- Tradeskills are trained by use too, with their own curve: see Tradeskills.
- Regeneration: out of combat HP regenerates every second, in combat every 4 s; mana every second. Low-level characters get a bonus that fades out by level 12.
Other ways to grow
- Soul Resonance: every unique soul permanently adds damage and max HP (Souls).
- Talents: three trees of 10 nodes; 1 talent point per 5 character levels (and some quest rewards); respec costs 500 gold.
- Titles give small bonuses; town reputation gives shop discounts (see Reputation).
- Shrines: 120 s buffs (+10% XP, 2x regen or +10% damage), recharging in 300 s.
Source: game data and scripts (v1.0.38). All guides