
Isserath, Elder of the Frost Wyrms
Isserath was old when Hrimgaul was an egg, and Hrimgaul was her least child. She sleeps curled about the long winter in the Frozen Wastes, and her breath is the snow-wind that comes down from the north each year. The wardens of Isselhold set a watch upon her once. The watch is still there, very cold, very still.
Stats
- Level
- 100 (data base level 100; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 416,000 at level 100
- Damage
- 60–104 per hit (×6.52 in combat before your armour: ≈ 391–678)
- Damage type
- Ice
- Armor class (defence)
- 180 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 125 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 150,000 at level 100
- Element
- Ice
- Family
- Dragon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 100 | 416,000 | 60–104 | 391–678 | 180 | 125 | 150,000 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Hard enrage after 600 s of combat (×3 damage, ×1.4 speed, attacks ×2 as often)
- Breath: Ice breath (range 5, ×1.5 damage), every 8s
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 ice damage, every 9s
- Knockback: knockback (range 2, 4 cells) after a 1s warning, ×0.6 damage, every 13s
- Below 66% HP – "Isserath rises into the snow-wind and breathes the long winter.":
- Sweeping beam (8 tiles long, 120° arc over 2.4s), ×0.5 ice damage, every 13s
- Hazard pools: 4 pools (radius 7) on the ground, 4% of your max HP per second of magic damage, after a 2s warning, every 1s
- Below 33% HP – "The Elder calls its kin out of the ice.":
- Summons waves of Ice Elemental, Frost Wolf (2 each, up to 4 alive), every 35s
- Rifts: 5 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 ice damage, every 7s
- Pull: pull (range 9, 5 cells) after a 1.1s warning, ×0.4 damage, every 15s
- Enrage: enrages below 100% HP (×1.3 damage, ×1.2 speed)
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
Frozen Wastes (L100–100)
- Superboss: roams/sleeps at (1000, 127) in Frozen Wastes – Asleep under the snow of the Frozen Wastes, curled about a hoard of ice.; respawns every 90 minutes.
- Appears via lair.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6000-12000 |
| 100% | Unique | ||
| 100% | Common | x3-5 | |
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 100% | Common | x6-10 | |
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | better quality +2; odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table superboss_frost_wyrm: 1 roll per kill. Equipment tier follows monster level (level 100 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.