
Death Knight
Knights of the old crown who swore to guard Morrowdun unto death, and found that it was not enough. Their oaths hold them. Their swords are still sharp.
Stats
- Level
- 40–48 (data base level 32; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,041 at level 32
- Damage
- 24–46 per hit (×10.76 in combat before your armour: ≈ 258–495)
- Damage type
- Physical
- Armor class (defence)
- 87 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 42 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 1,182 at level 32
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 32 | 5,041 | 24–46 | 258–495 | 87 | 42 | 1,182 |
| 40 | 7,710 | 30–57 | 270–513 | 97 | 50 | 1,666 |
| 48 | 12,675 | 35–67 | 468–896 | 106 | 58 | 2,448 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 35% chance to cut your healing/regeneration for 6s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Black Tower | 42–55 | 5 | open country (470, 42) · 3 spawners · L42–55 open country (393, 67) · 2 spawners · L46–48 |
| Haunted Lands | 40–48 | 8 | 90 tiles SW of Pirate Isle (1106, 669) · 2 spawners · L48 30 tiles N of Necropolis (825, 333) · 1 spawner · L40 near Haunted Altar (843, 387) · 1 spawner · L41 50 tiles W of Dusk Burrow (776, 503) · 1 spawner · L41 open country (1146, 511) · 1 spawner · L48 40 tiles NW of Pirate Isle (1144, 582) · 1 spawner · L48 open country (1084, 723) · 1 spawner · L48 |
| Tundra | 46 | 1 | 60 tiles NW of Necropolis waystone (794, 313) · 1 spawner · L46 |
| Void Rift | 47–48 | 3 | 40 tiles E of Abyssal Maw (965, 743) · 1 spawner · L47 open country (1094, 533) · 1 spawner · L48 open country (1085, 588) · 1 spawner · L48 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Wailing Ossuary – common in the dungeon (L38–46)
- Null Crypt – common in the dungeon (L56–58)
- Appears via summon:tower_lord.
- Summoned by Lord of the Black Tower during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-70 |
| 60% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table death_knight: 1 roll per kill. Equipment tier follows monster level (level 48 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.