Smugglers' Cellar
A bandit stash dug under the farms, guarded by archers and a king.
- Zone
- Farmlands
- Entrance
- (312, 516) – at Smugglers' Cellar
- Floors
- 2
- Footprint
- 56 × 56 tiles, about 9–10 rooms per floor
- Boss
Bandit King (level 10)- Traps / chests
- 6 / 2
- Extras
- 1 vault, 1 secret, 1 shrine, 1 mini-boss, 2 elites, 1 gauntlet

Entrance marker.
Monsters (spawn pool)
| Monster | Share | Element |
|---|---|---|
| 22.2% | ||
| 33.3% | ||
| 22.2% | ||
| 11.1% | ||
| 11.1% |
Final boss:
Bandit King.
How this dungeon is generated
2 floors on a 56x56 footprint, about 9 rooms each (rectangular tunnels, long halls, arenas and the odd maze); about 52 mobs placed once, in packs of 2-4 with 1 mini-boss key carrier(s) and 2 elite pack(s) per floor, boss on the last floor; est. full clear 10 min. Layout, mobs and chests are seeded per visit, so every run is new and nothing respawns.