
Bandit
Masterless men of the western woods, who took to the roads when the Dusk took the king's peace. Some were farmers once. Most have forgotten it.
Stats
- Level
- 3–8 (data base level 5; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 71 at level 5
- Damage
- 5–10 per hit (×1.6 in combat before your armour: ≈ 8–16)
- Damage type
- Physical
- Armor class (defence)
- 18 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 15 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 53 at level 5
- Element
- None (physical creature)
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 3 | 32 | 4–7 | 4–8 | 16 | 13 | 37 |
| 5 | 71 | 5–10 | 8–16 | 18 | 15 | 53 |
| 8 | 174 | 7–14 | 18–36 | 22 | 18 | 78 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 20% chance to cut your healing/regeneration for 4s (×0.7)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Farmlands | 3–8 | 18 | open country (340, 418) · 4 spawners · L3 30 tiles NW of Bandit Hideout (166, 493) · 3 spawners · L6–8 open country (175, 630) · 2 spawners · L6 60 tiles S of Smugglers' Cellar (322, 579) · 2 spawners · L6 open country (462, 442) · 2 spawners · L4 60 tiles NE of Smugglers' Cellar (363, 478) · 1 spawner · L4 open country (282, 662) · 1 spawner · L6 open country (421, 507) · 1 spawner · L5 …and 2 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Smugglers' Cellar – common in the dungeon (L4–9)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 8-25 |
| 15% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 14% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Farmlands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table bandit: 1 roll per kill. Equipment tier follows monster level (level 8 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Pay-Chest | 12 | Farmhold | Kill ×10 |