← Aldmarrow home · Wiki for v1.0.38Patch notes Aldmarrow Wiki

Jackal

Level 3–6 Beast

Stats

Level
3–6 (data base level 4; monsters are rescaled to the level of the spawner they come from)
Hit points
33 at level 4
Damage
3–6 per hit (×1.31 in combat before your armour: ≈ 4–8)
Damage type
Physical
Armor class (defence)
14 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
14 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.3 s
Move speed
65 (game units; higher is faster)
XP when killed
30 at level 4
Element
None (physical creature)
Family
Beast

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
3223–53–6131325
4333–64–8141430
6684–88–15161641

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Sea3–62open country (95, 575) · 1 spawner · L6
80 tiles NW of Farmhold (208, 389) · 1 spawner · L3
Starting Island3–5350 tiles NW of Starting Island waystone (188, 187) · 1 spawner · L3
60 tiles W of Mossy Cellar (134, 233) · 1 spawner · L4
open country (218, 334) · 1 spawner · L5
Farmlands3–61870 tiles E of Smugglers' Cellar (376, 540) · 3 spawners · L5–6
70 tiles NE of Farmhold (300, 406) · 2 spawners · L3
50 tiles E of Farmhold (298, 457) · 2 spawners · L4
open country (382, 627) · 2 spawners · L6
70 tiles N of Bandit Hideout (167, 452) · 1 spawner · L5
90 tiles SW of Farmlands Altar (132, 594) · 1 spawner · L6
near Bandit Hideout (162, 533) · 1 spawner · L6
60 tiles SE of Farmlands Altar (229, 571) · 1 spawner · L6 …and 5 more areas
Spawner locations of Jackal on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 70 tiles E of Smugglers' Cellar (376, 540), in Farmlands.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency2-8
Wolf Pelt70%Common
Health Potion10.0%Common
Wolf Flank50%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Bandit Signet3%Materialaltar part, from any monster in the Farmlands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table wolf: 1 roll per kill. Equipment tier follows monster level (level 6 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.