
Goblin Shaman
Goblins who heard a voice in the deep places and answered it. The Durrim burn their totems and spit upon the ashes.
Stats
- Level
- 20–27 (data base level 19; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 790 at level 19
- Damage
- 11–22 per hit (×9.73 in combat before your armour: ≈ 107–214)
- Damage type
- Fire
- Armor class (defence)
- 61 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 29 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 403 at level 19
- Element
- None (physical creature)
- Family
- Goblin
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 19 | 790 | 11–22 | 107–214 | 61 | 29 | 403 |
| 20 | 888 | 12–23 | 127–244 | 62 | 30 | 432 |
| 27 | 1,482 | 15–30 | 205–411 | 71 | 37 | 660 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal fire damage
- Ranged attack: fire, range 6, keeps at least 2 tiles away (fire damage)
- Heals allies within 6 tiles that are below 60% HP for 15% of their max HP, every 9s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Mountain Pass | 20–24 | 14 | open country (705, 702) · 4 spawners · L22–23 open country (555, 938) · 2 spawners · L24 open country (679, 808) · 2 spawners · L23 open country (726, 872) · 2 spawners · L24 80 tiles W of Mountain Pass Altar (474, 817) · 1 spawner · L22 50 tiles SW of Deepdelve (608, 656) · 1 spawner · L20 open country (620, 849) · 1 spawner · L23 open country (619, 950) · 1 spawner · L24 |
| Sea | 24 | 1 | 50 tiles W of Hoarfrost Burrow (583, 369) · 1 spawner · L24 |
| Tundra | 23–27 | 6 | open country (700, 267) · 2 spawners · L26–27 90 tiles NW of Hoarfrost Burrow (585, 308) · 1 spawner · L23 near Hoarfrost Burrow (615, 365) · 1 spawner · L25 40 tiles NE of Hoarfrost Burrow (671, 365) · 1 spawner · L26 open country (710, 468) · 1 spawner · L27 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Goblin Warrens – common in the dungeon (L17–26)
- Hoarfrost Burrow – common in the dungeon (L22–32)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6-20 |
| 70% | Common | ||
| 3.0% | Normal | ||
| 15% | Common | x1-2 | |
| Equipment (random base, tier and quality) | 15% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table goblin: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.