
Dark Wolf
A wolf that has run too long in the shadow of the Tower's breath. Its coat is black, its eyes are like coals going out, and it hunts for the joy of it.
Stats
- Level
- 9–28 (data base level 9; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 223 at level 9
- Damage
- 7–13 per hit (×2.97 in combat before your armour: ≈ 21–39)
- Damage type
- Physical
- Armor class (defence)
- 33 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 19 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.3 s
- Move speed
- 72 (game units; higher is faster)
- XP when killed
- 104 at level 9
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 9 | 223 | 7–13 | 21–39 | 33 | 19 | 104 |
| 28 | 2,243 | 18–34 | 252–477 | 56 | 38 | 397 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.6)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Dark Forest | 9–14 | 8 | 90 tiles SW of Rotroot Hollow (210, 868) · 2 spawners · L12 open country (363, 895) · 2 spawners · L13–14 near Dark Forest Altar (172, 749) · 1 spawner · L11 50 tiles NW of Rotroot Hollow (239, 771) · 1 spawner · L10 open country (358, 696) · 1 spawner · L9 70 tiles E of Rotroot Hollow (342, 819) · 1 spawner · L12 |
| Sea | 12 | 1 | open country (150, 876) · 1 spawner · L12 |
| Tundra | 22–28 | 9 | 40 tiles NE of Hoarfrost Burrow (666, 363) · 2 spawners · L26 open country (562, 315) · 1 spawner · L22 40 tiles SW of Hoarfrost Burrow (608, 404) · 1 spawner · L26 80 tiles S of Hoarfrost Burrow (610, 456) · 1 spawner · L28 open country (743, 274) · 1 spawner · L28 70 tiles W of Necropolis waystone (753, 358) · 1 spawner · L27 open country (683, 489) · 1 spawner · L28 80 tiles N of Deepdelve (654, 535) · 1 spawner · L28 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rotroot Hollow – common in the dungeon (L9–14)
- Hoarfrost Burrow – common in the dungeon (L22–32)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 2-10 |
| 50% | Common | ||
| 50% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Dark Forest | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 28 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The One That Got Away | 12 | Hunter's Lodge | Kill Champion ×1 |