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Dark Wolf

Level 9–28 Beast

A wolf that has run too long in the shadow of the Tower's breath. Its coat is black, its eyes are like coals going out, and it hunts for the joy of it.

Stats

Level
9–28 (data base level 9; monsters are rescaled to the level of the spawner they come from)
Hit points
223 at level 9
Damage
7–13 per hit (×2.97 in combat before your armour: ≈ 21–39)
Damage type
Physical
Armor class (defence)
33 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
19 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.3 s
Move speed
72 (game units; higher is faster)
XP when killed
104 at level 9
Element
None (physical creature)
Family
Beast

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
92237–1321–393319104
282,24318–34252–4775638397

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Dark Forest9–14890 tiles SW of Rotroot Hollow (210, 868) · 2 spawners · L12
open country (363, 895) · 2 spawners · L13–14
near Dark Forest Altar (172, 749) · 1 spawner · L11
50 tiles NW of Rotroot Hollow (239, 771) · 1 spawner · L10
open country (358, 696) · 1 spawner · L9
70 tiles E of Rotroot Hollow (342, 819) · 1 spawner · L12
Sea121open country (150, 876) · 1 spawner · L12
Tundra22–28940 tiles NE of Hoarfrost Burrow (666, 363) · 2 spawners · L26
open country (562, 315) · 1 spawner · L22
40 tiles SW of Hoarfrost Burrow (608, 404) · 1 spawner · L26
80 tiles S of Hoarfrost Burrow (610, 456) · 1 spawner · L28
open country (743, 274) · 1 spawner · L28
70 tiles W of Necropolis waystone (753, 358) · 1 spawner · L27
open country (683, 489) · 1 spawner · L28
80 tiles N of Deepdelve (654, 535) · 1 spawner · L28
Spawner locations of Dark Wolf on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 90 tiles SW of Rotroot Hollow (210, 868), in Dark Forest.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency2-10
Wolf Pelt50%Common
Raw Meat50%Common
Wolf Flank40%Common
Equipment (random base, tier and quality)8.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Treant Heartseed3%Materialaltar part, from any monster in the Dark Forest
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 28 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
The One That Got Away12Hunter's LodgeKill Champion ×1