
Durhask the Sand Wyrm
The tomb-builders did not raise their kings in the desert by chance. They raised them over Durhask, so that the wyrm would guard the dead for nothing. It has guarded them well. It sleeps in the warm dark under the dunes, and when the sand moves over a still night, Sandmere's caravans turn back without a word.
Stats
- Level
- 100 (data base level 100; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 416,000 at level 100
- Damage
- 60–104 per hit (×6.52 in combat before your armour: ≈ 391–678)
- Damage type
- Physical
- Armor class (defence)
- 180 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 125 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 150,000 at level 100
- Element
- None (physical creature)
- Family
- Dragon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 100 | 416,000 | 60–104 | 391–678 | 180 | 125 | 150,000 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hard enrage after 600 s of combat (×3 damage, ×1.4 speed, attacks ×2 as often)
- Blinks 2–3 tiles after a 0.8s warning, every 12s, then casts a nova (radius 2, ×1 damage)
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 physical damage, every 9s
- Pull: pull (range 9, 5 cells) after a 1.1s warning, ×0.4 damage, every 15s
- Below 66% HP – "Durhask dives beneath the dunes and the desert answers.":
- Summons waves of Sand Scorpion, Giant Scarab (2 each, up to 4 alive), every 35s
- Hazard pools: 4 pools (radius 7) on the ground, 4% of your max HP per second of magic damage, after a 2s warning, every 1s
- Knockback: knockback (range 2, 4 cells) after a 1s warning, ×0.6 damage, every 13s
- Below 33% HP – "Durhask rises full-length, spitting the desert's heat.":
- Sweeping beam (8 tiles long, 120° arc over 2.4s), ×0.5 fire damage, every 13s
- Rifts: 5 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 physical damage, every 7s
- Enrage: enrages below 100% HP (×1.3 damage, ×1.2 speed)
Where to find it
Desert of Tombs (L100–100)
- Superboss: roams/sleeps at (770, 974) in Desert of Tombs – Buried under the Desert of Tombs; the sand there moves when nothing walks on it.; respawns every 90 minutes.
- Appears via lair.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6000-12000 |
| 100% | Unique | ||
| 100% | Common | x3-5 | |
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 100% | Common | x6-10 | |
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | better quality +2; odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table superboss_sand_wyrm: 1 roll per kill. Equipment tier follows monster level (level 100 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.