
Sand Scorpion
The sand scorpion buries itself in the dunes and waits for footsteps. Sallow Jem swears one killed his camel. There was probably no camel. There are certainly scorpions.
Stats
- Level
- 24–92 (data base level 25; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,239 at level 25
- Damage
- 16–31 per hit (×13.05 in combat before your armour: ≈ 209–404)
- Damage type
- Physical
- Armor class (defence)
- 74 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 35 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 552 at level 25
- Element
- None (physical creature)
- Family
- Insect
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 24 | 2,096 | 15–30 | 191–382 | 73 | 34 | 521 |
| 25 | 2,239 | 16–31 | 209–404 | 74 | 35 | 552 |
| 92 | 7,032 | 55–106 | 359–691 | 154 | 102 | 1,525 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poisons: 40% chance, 5 per second for 6s
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.6)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Desert of Tombs | 24–30 | 16 | 80 tiles SE of Tomb of Kings (800, 1102) · 3 spawners · L26–27 40 tiles N of Tomb of Kings waystone (729, 1008) · 2 spawners · L24–30 open country (960, 1021) · 2 spawners · L28 open country (650, 1018) · 1 spawner · L24 open country (643, 1108) · 1 spawner · L25 60 tiles W of Sandburied Vault (770, 974) · 1 spawner · L24 50 tiles N of Sandburied Vault (817, 930) · 1 spawner · L24 open country (885, 1095) · 1 spawner · L27 …and 4 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Sandburied Vault – common in the dungeon (L22–30)
- Appears via summon_wave:sb_sand_wyrm.
- Summoned by Durhask the Sand Wyrm during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6-18 |
| 70% | Common | ||
| 15% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 14% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Desert of Tombs | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table scorpion: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Camel That Wasn't | 20 | Sandmere | Kill ×8 |