
Giant Scarab
The great scarabs were bred by the Lake Kings to tidy the royal dead. Nobody told them to stop. Hamid the Bugcatcher would like a word with whoever was meant to.
Stats
- Level
- 13–92 (data base level 22; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 1,670 at level 22
- Damage
- 14–28 per hit (×12.07 in combat before your armour: ≈ 169–338)
- Damage type
- Physical
- Armor class (defence)
- 67 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 32 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 401 at level 22
- Element
- None (physical creature)
- Family
- Insect
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 13 | 535 | 9–18 | 44–89 | 56 | 23 | 208 |
| 22 | 1,670 | 14–28 | 169–338 | 67 | 32 | 401 |
| 92 | 6,447 | 54–108 | 352–704 | 151 | 102 | 1,327 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poisons: 25% chance, 4 per second for 5s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Jungle Islet | 13 | 1 | 30 tiles SW of Jungle Islet waystone (97, 1168) · 1 spawner · L13 |
| Desert of Tombs | 23–29 | 21 | 40 tiles E of Tomb of Kings (783, 1033) · 5 spawners · L23–29 90 tiles NW of Sandburied Vault (765, 917) · 3 spawners · L23–24 open country (957, 1030) · 3 spawners · L27 open country (749, 808) · 1 spawner · L23 80 tiles NW of Desert Altar (686, 993) · 1 spawner · L24 open country (699, 940) · 1 spawner · L25 70 tiles W of Desert Altar (668, 1077) · 1 spawner · L24 open country (829, 838) · 1 spawner · L23 …and 5 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Sandburied Vault – common in the dungeon (L22–30)
- Appears via summon_wave:sb_sand_wyrm.
- Summoned by Durhask the Sand Wyrm during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6-20 |
| 70% | Common | ||
| Equipment (random base, tier and quality) | 14% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Desert of Tombs | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table bug: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Scarab Plague | 22 | Sandmere | Kill ×15 |