Captain Blackbrine, no ghost, only a very bad man with a very good ship, who came from the south in YD 380 with a cursed doubloon about his neck. He has the luck of the drowned, they say. Luck runs out.
Stats
Level
37 (data base level 40; monsters are rescaled to the level of the spawner they come from)
Hit points
36,720 at level 40
Damage
29–54 per hit (×9 in combat before your armour: ≈ 261–486)
Damage type
Physical
Armor class (defence)
105 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
56 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.35 s
Move speed
58 (game units; higher is faster)
XP when killed
11,385 at level 40
Element
None (physical creature)
Family
Humanoid
Stats by spawn level
Level
HP
Damage
Hit (×combat mult)
AC
Accuracy
XP
37
31,437
27–50
245–453
101
53
10,082
40
36,720
29–54
261–486
105
56
11,385
Resistances & weaknesses
Fire
Ice
Poison
Earth
Storm
Holy
Dark
normal
normal
normal
normal
normal
normal
normal
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome(random spell, tier up to its level)
100%
Tome
Any Unique item(a random unique, from any monster)
0.10%
Unique
Loot table boss_pirate: 1 roll per kill. Equipment tier follows monster level (level 37 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.