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Pirate

Level 31 Humanoid

Blackbrine's crew of the Black Gull: cut-throats, deserters, and the occasional honest sailor who made one very bad decision.

Stats

Level
31 (data base level 32; monsters are rescaled to the level of the spawner they come from)
Hit points
3,584 at level 32
Damage
22–42 per hit (×10.76 in combat before your armour: ≈ 237–452)
Damage type
Physical
Armor class (defence)
87 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
42 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.3 s
Move speed
55 (game units; higher is faster)
XP when killed
1,044 at level 32
Element
None (physical creature)
Family
Humanoid

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
313,39921–41243–4758641995
323,58422–42237–45287421,044

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

Pirate Isle (L31–31)

Drops

DropChance per killRarity / typeNotes
Gold100%Currency20-60
Rope20%Common
Sailcloth12%Common
Greater Health Potion10.0%Common
Equipment (random base, tier and quality)20%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of Thunder Set0.30%Set
Cursed Doubloon3%Materialaltar part, from any monster in the Pirate Isle
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table pirate: 1 roll per kill. Equipment tier follows monster level (level 31 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.