
Lich Lord
A Warden-sorcerer of the old crown who sought, in the Ash Years, to keep death at bay by keeping it in a jar. He succeeded. He keeps the jar in his own chest, where the heart was.
Stats
- Level
- 7 (data base level 12; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 1,446 at level 12
- Damage
- 7–12 per hit (×4.23 in combat before your armour: ≈ 30–51)
- Damage type
- Ice
- Armor class (defence)
- 46 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 50 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 1,500 at level 12
- Element
- Ice
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 7 | 476 | 5–8 | 11–18 | 40 | 45 | 940 |
| 12 | 1,446 | 7–12 | 30–51 | 46 | 50 | 1,500 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Summons 1× Skeleton (up to 2 alive), every 18s
- Nova: Ice nova around itself (radius 3, ×0.8 damage), every 11s
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 7 | 1 | open country (150, 149) · 1 spawner · L7 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 150-300 |
| 50% | Normal | ||
| 100% | Common | x2-4 | |
| 40% | Normal | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Piece of Lich Lord | 1% | Set | random piece |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss: 1 roll per kill. Equipment tier follows monster level (level 7 → tier 1, Copper; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.