
Skeleton
The bones of the old kingdom's dead, risen on the Night of the Hollow Moon and never told to lie down again. They remember marching. They do not remember why.
Stats
- Level
- 1–20 (data base level 12; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 289 at level 12
- Damage
- 4–9 per hit (×4.23 in combat before your armour: ≈ 17–38)
- Damage type
- Physical
- Armor class (defence)
- 44 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 22 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 70 at level 12
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 1 | 9 | 1–2 | 1–2 | 31 | 11 | 13 |
| 12 | 289 | 4–9 | 17–38 | 44 | 22 | 70 |
| 20 | 895 | 6–14 | 64–149 | 54 | 30 | 129 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 7–8 | 2 | open country (136, 142) · 1 spawner · L7 70 tiles SW of Mossy Cellar (140, 282) · 1 spawner · L8 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Drowned Catacomb – common in the dungeon (L12–18)
- Appears via summon:forgotten_king.
- Appears via summon:lich.
- Summoned by Lich Lord during the fight.
- Summoned by The Forgotten King during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 4-14 |
| 80% | Common | ||
| Equipment (random base, tier and quality) | 12% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Ossuary | 1% | Set | random piece |
| 3% | Material | altar part, from any monster in the Desert of Tombs | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table skeleton: 1 roll per kill. Equipment tier follows monster level (level 20 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.