
Void Walker
A shape cut out of the world, with nothing behind it. Void walkers stride from the Rift as men walk from a room, and the air where they pass forgets to be warm.
Stats
- Level
- 42–88 (data base level 52; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 13,238 at level 52
- Damage
- 32–61 per hit (×12.07 in combat before your armour: ≈ 386–736)
- Damage type
- Magic
- Armor class (defence)
- 112 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 62 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 3,144 at level 52
- Element
- Void
- Family
- Demon
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 42 | 7,328 | 26–50 | 278–534 | 100 | 52 | 2,034 |
| 52 | 13,238 | 32–61 | 386–736 | 112 | 62 | 3,144 |
| 88 | 8,358 | 53–101 | 346–659 | 155 | 98 | 2,386 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Its blows deal magic damage
- Wounds: 35% chance to cut your healing/regeneration for 6s (×0.5)
- Resists every element by 20%, no weakness
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Void Rift | 52–59 | 17 | 40 tiles SE of Black Tower waystone (1018, 591) · 4 spawners · L56–57 70 tiles NE of Wailing Ossuary (919, 494) · 3 spawners · L52–53 50 tiles SE of Null Crypt (1036, 410) · 3 spawners · L55–56 80 tiles E of Shattered Astral Ruins (1071, 532) · 2 spawners · L56–57 40 tiles NE of Starfall Rift (888, 435) · 1 spawner · L52 50 tiles SE of Wailing Ossuary (919, 567) · 1 spawner · L53 90 tiles NE of Abyssal Maw (1005, 685) · 1 spawner · L57 40 tiles NW of Abyssal Maw (911, 693) · 1 spawner · L55 …and 1 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Shattered Astral Ruins – common in the dungeon (L52–54)
- Abyssal Maw – common in the dungeon (L54–56)
- Null Crypt – common in the dungeon (L56–58)
- Starfall Rift – common in the dungeon (L58–60)
- Appears via summon_wave:archdemon.
- Appears via summon_wave:sb_void_leviathan.
- Summoned by Archdemon of the Rift during the fight.
- Summoned by Vaelsund, the Void Leviathan during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-150 |
| 70% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 40% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of void_set | 0.20% | Set | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table void: 1 roll per kill. Equipment tier follows monster level (level 88 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.