
Void Vortex
Stats
- Level
- 56 (data base level 56; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 11,175 at level 56
- Damage
- 31–58 per hit (×12.39 in combat before your armour: ≈ 384–719)
- Damage type
- Magic
- Armor class (defence)
- 125 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 66 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.8 s
- Move speed
- 32 (game units; higher is faster)
- XP when killed
- 2,422 at level 56
- Element
- Void
- Family
- Elemental
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Its blows deal magic damage
- Nova: Magic nova around itself (radius 2, ×0.8 damage), every 10s
- Resists every element by 20%, no weakness
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Void Rift | 56 | 3 | 60 tiles SE of Black Tower waystone (1012, 623) · 3 spawners · L56 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 67-146 |
| 50% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 25% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of void_set | 0.20% | Set | |
| 2.5% | Common | ||
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table elem_void: 1 roll per kill. Equipment tier follows monster level (level 56 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.