
Void Pylon
Spires of black glass grown up out of the Rift, humming with a sound beneath hearing. They feed the Hollow Throne's wards. The Saerim would have called them an abomination. The Saerim did not live to see them.
Stats
- Level
- 34–54 (data base level 56; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 9,272 at level 56
- Damage
- 16–28 per hit (×12.39 in combat before your armour: ≈ 198–347)
- Damage type
- Magic
- Armor class (defence)
- 115 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 66 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2.4 s
- Move speed
- 1 (game units; higher is faster)
- XP when killed
- 690 at level 56
- Element
- Void
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 34 | 2,759 | 10–17 | 91–155 | 89 | 44 | 278 |
| 54 | 8,550 | 15–27 | 183–330 | 113 | 64 | 652 |
| 56 | 9,272 | 16–28 | 198–347 | 115 | 66 | 690 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage | −20% damage |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Void creature
- Its blows deal magic damage
- Ranged attack: bolt, range 9 (magic damage)
- Stationary: never moves
- Leaves no corpse
- Resists every element by 20%, no weakness
Where to find it
Haunted Lands (L34–34), Void Rift (L54–54)
- Shattered Astral Ruins – common in the dungeon (L52–54)
- Abyssal Maw – common in the dungeon (L54–56)
- Null Crypt – common in the dungeon (L56–58)
- Starfall Rift – common in the dungeon (L58–60)
- Appears via shield:archdemon.
- Appears via shield:necro_lich.
- Summoned by Lich of the Necropolis during the fight.
- Summoned by Archdemon of the Rift during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-150 |
| 70% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 40% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Piece of void_set | 0.20% | Set | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table void: 1 roll per kill. Equipment tier follows monster level (level 54 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.