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Vine Stalker

Level 10–13 Plant

Stats

Level
10–13 (data base level 12; monsters are rescaled to the level of the spawner they come from)
Hit points
328 at level 12
Damage
6–12 per hit (×4.23 in combat before your armour: ≈ 25–51)
Damage type
Physical
Armor class (defence)
44 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
22 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.6 s
Move speed
30 (game units; higher is faster)
XP when killed
106 at level 12
Element
None (physical creature)
Family
Plant

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
102225–1017–34422090
123286–1225–514422106
133896–1330–644523115

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Dark Forest10–12960 tiles NW of Spider Hollow waystone (114, 696) · 2 spawners · L11–12
60 tiles E of Dark Forest Altar (239, 725) · 2 spawners · L10
open country (211, 903) · 1 spawner · L12
70 tiles N of Hunter's Lodge (303, 693) · 1 spawner · L10
40 tiles E of Rotroot Hollow (313, 825) · 1 spawner · L12
near Rotroot Hollow (257, 794) · 1 spawner · L11
open country (449, 728) · 1 spawner · L10
Sea12190 tiles S of Dark Forest Altar (149, 815) · 1 spawner · L12
Marsh13190 tiles NW of Bogwater (317, 938) · 1 spawner · L13
Spawner locations of Vine Stalker on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 60 tiles NW of Spider Hollow waystone (114, 696), in Dark Forest.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency3-12
Ancient Bark60%Common
Mana Potion10.0%Common
Equipment (random base, tier and quality)10.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Treant Heartseed3%Materialaltar part, from any monster in the Dark Forest
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table treant: 1 roll per kill. Equipment tier follows monster level (level 13 → tier 3, Iron; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.