
Vampire
Lord Vey's household, who drank from him and he from them, until none of them could tell where the thirst began. They are courteous. They will apologise as they bite.
Stats
- Level
- 34–50 (data base level 31; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 3,446 at level 31
- Damage
- 22–41 per hit (×11.58 in combat before your armour: ≈ 255–475)
- Damage type
- Physical
- Armor class (defence)
- 85 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 41 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 60 (game units; higher is faster)
- XP when killed
- 1,040 at level 31
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 31 | 3,446 | 22–41 | 255–475 | 85 | 41 | 1,040 |
| 34 | 4,022 | 24–45 | 219–411 | 89 | 44 | 1,196 |
| 50 | 10,262 | 34–64 | 432–814 | 108 | 60 | 2,448 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 30% chance to cut your healing/regeneration for 6s (×0.5)
- Life steal: heals 30% of the damage it deals
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Black Tower | 50–52 | 2 | open country (427, 78) · 2 spawners · L50–52 |
| Haunted Lands | 40–49 | 7 | 60 tiles NW of Dusk Burrow (780, 468) · 2 spawners · L40–41 70 tiles NW of Pirate Isle (1124, 571) · 2 spawners · L48–49 open country (723, 524) · 1 spawner · L41 40 tiles NW of Necropolis waystone (791, 344) · 1 spawner · L43 near Sunlit Grotto (878, 362) · 1 spawner · L43 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Wailing Ossuary – common in the dungeon (L38–46)
- Appears via summon:vampire_lord.
- Summoned by Vampire Lord during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 25-60 |
| 60% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 25% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Piece of Dawnbound Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table vampire: 1 roll per kill. Equipment tier follows monster level (level 50 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.