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Vampire

Level 34–50 Undead

Lord Vey's household, who drank from him and he from them, until none of them could tell where the thirst began. They are courteous. They will apologise as they bite.

Stats

Level
34–50 (data base level 31; monsters are rescaled to the level of the spawner they come from)
Hit points
3,446 at level 31
Damage
22–41 per hit (×11.58 in combat before your armour: ≈ 255–475)
Damage type
Physical
Armor class (defence)
85 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
41 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.4 s
Move speed
60 (game units; higher is faster)
XP when killed
1,040 at level 31
Element
None (physical creature)
Family
Undead

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
313,44622–41255–47585411,040
344,02224–45219–41189441,196
5010,26234–64432–814108602,448

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Black Tower50–522open country (427, 78) · 2 spawners · L50–52
Haunted Lands40–49760 tiles NW of Dusk Burrow (780, 468) · 2 spawners · L40–41
70 tiles NW of Pirate Isle (1124, 571) · 2 spawners · L48–49
open country (723, 524) · 1 spawner · L41
40 tiles NW of Necropolis waystone (791, 344) · 1 spawner · L43
near Sunlit Grotto (878, 362) · 1 spawner · L43
Spawner locations of Vampire on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (427, 78), in Black Tower.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency25-60
Vampire Fang60%Common
Health Potion25%Common
Equipment (random base, tier and quality)25%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Piece of Dawnbound Set0.30%Set
Grave Sigil3%Materialaltar part, from any monster in the Haunted Lands
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table vampire: 1 roll per kill. Equipment tier follows monster level (level 50 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.