
Tower Guardian
Iron sentinels the Saerim built to guard the White Tower. When the tower blackened, the guardians were hollowed with it. They guard it still, for the Hollow One now.
Stats
- Level
- 34 (data base level 30; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 5,034 at level 30
- Damage
- 21–40 per hit (×12.39 in combat before your armour: ≈ 260–496)
- Damage type
- Physical
- Armor class (defence)
- 84 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 40 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 25 (game units; higher is faster)
- XP when killed
- 1,049 at level 30
- Element
- None (physical creature)
- Family
- Construct
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 30 | 5,034 | 21–40 | 260–496 | 84 | 40 | 1,049 |
| 34 | 6,204 | 24–45 | 219–411 | 89 | 44 | 1,266 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
No special abilities.
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Black Tower | 34–36 | 2 | open country (386, 37) · 2 spawners · L34–36 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 10-40 |
| 70% | Common | x1-3 | |
| 15% | Common | ||
| 40% | Common | x1-2 | |
| 8.0% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 34 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Hammer-Mark | 36 | Deepdelve | Kill ×6 |