
Hell Knight
NEW (Infernal Bastion). The Herald's household knights, armoured in Hellforged plate beaten from the melted Durrim gate. They remember having been men. It makes them worse.
Stats
- Level
- 46 (data base level 46; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 13,680 at level 46
- Damage
- 37–68 per hit (×14.02 in combat before your armour: ≈ 519–954)
- Damage type
- Fire
- Armor class (defence)
- 118 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 62 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 3,120 at level 46
- Element
- Fire
- Family
- Humanoid
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Enrage: enrages below 30% HP (×1.3 damage, ×1.2 speed)
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Infernal Bastion | 46 | 2 | open country (225, 87) · 2 spawners · L46 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Cinderforge Tunnels – common in the dungeon (L35–42)
- Ashen Foundry – common in the dungeon (L42–48)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 18% | Common | ||
| 2.0% | Unique | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table hell_knight: 1 roll per kill. Equipment tier follows monster level (level 46 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.