
Griffon
Stats
- Level
- 22–32 (data base level 24; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,843 at level 24
- Damage
- 19–35 per hit (×12.72 in combat before your armour: ≈ 242–445)
- Damage type
- Physical
- Armor class (defence)
- 72 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 34 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 60 (game units; higher is faster)
- XP when killed
- 669 at level 24
- Element
- None (physical creature)
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 22 | 2,472 | 18–32 | 217–386 | 70 | 32 | 591 |
| 24 | 2,843 | 19–35 | 242–445 | 72 | 34 | 669 |
| 32 | 4,565 | 25–46 | 269–495 | 82 | 42 | 1,020 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Mountain Pass | 22–23 | 10 | 50 tiles SE of Goblin Warrens (633, 776) · 2 spawners · L22–23 open country (508, 693) · 1 spawner · L22 open country (452, 761) · 1 spawner · L22 60 tiles N of Goblin Warrens (610, 677) · 1 spawner · L22 70 tiles S of Mountain Pass Altar (562, 854) · 1 spawner · L23 50 tiles NE of Deepdelve (673, 569) · 1 spawner · L22 40 tiles NE of Goblin Warrens (646, 714) · 1 spawner · L22 80 tiles SE of Deepdelve (711, 658) · 1 spawner · L22 …and 1 more areas |
| Sea | 32 | 1 | 70 tiles NW of Stormbreak Cavern (1190, 535) · 1 spawner · L32 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 2-10 |
| 50% | Common | ||
| 50% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 8.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| Piece of Thunder Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| 3% | Material | altar part, from any monster in the Pirate Isle | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table beast: 1 roll per kill. Equipment tier follows monster level (level 32 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.