
Bog Lurker
Stats
- Level
- 14–16 (data base level 16; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 1,304 at level 16
- Damage
- 10–18 per hit (×7.29 in combat before your armour: ≈ 73–131)
- Damage type
- Physical
- Armor class (defence)
- 54 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 26 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 24 (game units; higher is faster)
- XP when killed
- 265 at level 16
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 14 | 970 | 9–16 | 51–91 | 52 | 24 | 229 |
| 16 | 1,304 | 10–18 | 73–131 | 54 | 26 | 265 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 35% poison, rest physical
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Marsh | 14–16 | 13 | near Sunken Grotto waystone (171, 1007) · 1 spawner · L14 70 tiles NW of Sunken Grotto waystone (146, 950) · 1 spawner · L15 70 tiles NE of Sunken Grotto (252, 965) · 1 spawner · L14 50 tiles W of Marsh Altar (138, 1029) · 1 spawner · L14 70 tiles SW of Marsh Altar (162, 1082) · 1 spawner · L15 open country (302, 1132) · 1 spawner · L16 60 tiles SW of Drowned Catacomb (311, 1090) · 1 spawner · L16 open country (507, 1043) · 1 spawner · L16 …and 5 more areas |
| Sea | 16 | 1 | 80 tiles E of Jungle Islet (205, 1169) · 1 spawner · L16 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 3-12 |
| 50% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 10.0% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| 22% | Common | ||
| Piece of Bogwarden Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Marsh | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table zombie: 1 roll per kill. Equipment tier follows monster level (level 16 → tier 4, Steel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.