
Ath-Thorn, Eldest of the Eldwardens
Ath-Thorn was the first of the Eldwardens to wake and is to be the last to sleep. In the Age of Roots it walked the whole of the land in a single season and named every hill; now it does not walk, and the Thornwold has grown up around its feet. It is not wicked. It is only very old, and it has forgotten that men are not weeds.
Stats
- Level
- 100 (data base level 100; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 416,000 at level 100
- Damage
- 60–104 per hit (×6.52 in combat before your armour: ≈ 391–678)
- Damage type
- Physical
- Armor class (defence)
- 180 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 125 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 22 (game units; higher is faster)
- XP when killed
- 150,000 at level 100
- Element
- None (physical creature)
- Family
- Plant
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 100 | 416,000 | 60–104 | 391–678 | 180 | 125 | 150,000 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hard enrage after 600 s of combat (×3 damage, ×1.4 speed, attacks ×2 as often)
- Nova: Poison nova around itself (radius 2, ×1 damage), every 11s
- Rifts: 4 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 poison damage, every 9s
- Pull: pull (range 9, 5 cells) after a 1.1s warning, ×0.4 damage, every 15s
- Below 66% HP – "Ath-Thorn wakes fully. The forest stirs at its call.":
- Summons waves of Treant, Forest Spider (2 each, up to 4 alive), every 35s
- Hazard pools: 4 pools (radius 7) on the ground, 3% of your max HP per second of magic damage, after a 2s warning, every 1s
- Knockback: knockback (range 2, 4 cells) after a 1s warning, ×0.6 damage, every 13s
- Below 33% HP – "Ath-Thorn's bark splits and sap like fire runs out.":
- Hazard pools: 5 pools (radius 7) on the ground, 4% of your max HP per second of magic damage, after a 2s warning, every 1s
- Rifts: 5 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.3 poison damage, every 7s
- Enrage: enrages below 100% HP (×1.3 damage, ×1.2 speed)
Where to find it
Dark Forest (L100–100)
- Superboss: roams/sleeps at (329, 673) in Dark Forest – Asleep in the oldest part of the Thornwold, among trees older than the kings.; respawns every 90 minutes.
- Appears via lair.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6000-12000 |
| 100% | Unique | ||
| 100% | Common | x3-5 | |
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 5.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| 3.0% | Unique | ||
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | better quality +2; odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table superboss_elder_treant: 1 roll per kill. Equipment tier follows monster level (level 100 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.