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Marsh Horror

Level 22 Reptile Boss

Not one beast but a thousand small ones that learned to be one, after the ash-rain. It does not hunt; it gathers. In the Sunken Grotto it sits upon the old village like a hen upon eggs.

Stats

Level
22 (data base level 22; monsters are rescaled to the level of the spawner they come from)
Hit points
10,608 at level 22
Damage
17–32 per hit (×12.07 in combat before your armour: ≈ 205–386)
Damage type
Physical
Armor class (defence)
73 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
38 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
30 (game units; higher is faster)
XP when killed
3,203 at level 22
Element
None (physical creature)
Family
Reptile

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
2210,60817–32205–38673383,203

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Marsh22140 tiles N of Sunken Grotto (192, 968) · 1 spawner
Spawner locations of Marsh Horror on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 40 tiles N of Sunken Grotto (192, 968), in Marsh.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency150-300
Health Potion100%Commonx2-4
Ring of Strength40%Normal
Equipment (random base, tier and quality)100%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)100%Tome
Bogwarden Token100%Common
Poison Gem100%Commonx1-2
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table boss_t2: 1 roll per kill. Equipment tier follows monster level (level 22 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
Something in the Water22BogwaterKill Boss ×1