The Winter Queen of Isselhold's lesser keep, who hated summer so well that summer left. She walks among her reflections; strike the one that does not flicker. When her whiteout falls, only fire keeps the cold from your bones.
Stats
Level
46 (data base level 46; monsters are rescaled to the level of the spawner they come from)
Hit points
50,400 at level 46
Damage
33–60 per hit (×14.02 in combat before your armour: ≈ 463–841)
Damage type
Ice
Armor class (defence)
111 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
62 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
50 (game units; higher is faster)
XP when killed
16,185 at level 46
Element
Ice
Family
Humanoid
Stats by spawn level
Level
HP
Damage
Hit (×combat mult)
AC
Accuracy
XP
46
50,400
33–60
463–841
111
62
16,185
Resistances & weaknesses
Fire
Ice
Poison
Earth
Storm
Holy
Dark
takes +50%
−25% damage
normal
normal
normal
normal
normal
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
Ice creature
Its blows deal ice damage
Chilling hits: 25% chance to slow you (×0.6 speed for 3s)
Freezing floor: 3 growing ice patches for 16s, every 14s
Ice pillars: 3 pillars erupt (×1.2 damage), every 10s
Freeze nova (radius 4): freezes you for 3.0s unless you break out (4 taps), ×0.9 damage, every 13s
Below 66% HP – "The Frost Queen: 'You are very warm. Let us fix that.' Her reflections fill the hall.":
Any Unique item(a random unique, from any monster)
0.10%
Unique
Loot table boss_frost_queen: 1 roll per kill. Equipment tier follows monster level (level 46 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.