
Rimeheart Jarl
Level 42 Giant Ice Boss
Stats
- Level
- 42 (data base level 42; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 36,660 at level 42
- Damage
- 33–62 per hit (×10.68 in combat before your armour: ≈ 352–662)
- Damage type
- Ice
- Armor class (defence)
- 107 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 58 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 30 (game units; higher is faster)
- XP when killed
- 11,900 at level 42
- Element
- Ice
- Family
- Giant
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 42 | 36,660 | 33–62 | 352–662 | 107 | 58 | 11,900 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| takes +50% | −25% damage | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ice creature
- Its blows deal ice damage
- Wounds: 30% chance to cut your healing/regeneration for 6s (×0.5)
- Nova: Ice nova around itself (radius 3, ×1.2 damage), every 10s
- Rifts: 3 marked patches (radius 1) erupt around you after a 1.5s warning, ×1.1 ice damage, every 12s – "ICICLES! Watch the marks"
- Knockback: knockback (range 2, 3 cells) after a 1s warning, ×0.5 damage, every 14s
- Takes +50% damage from fire attacks, −25% from ice
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Frozen Wastes | 42 | 1 | 60 tiles NW of Glacier Cavern waystone (975, 115) · 1 spawner · L42 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Rimehold Barrow – final boss (level 44)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 800-1500 |
| 100% | Common | x3-5 | |
| 100% | Common | x2-4 | |
| 100% | Common | x2-3 | |
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| 100% | Common | ||
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table boss_ice: 1 roll per kill. Equipment tier follows monster level (level 42 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.