
Big Slime
Level 8 Slime Boss
When many slimes meet in the dark and cannot agree, they become one, and the one is very large and agrees with itself entirely.
Stats
- Level
- 8 (data base level 14; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 806 at level 14
- Damage
- 5–10 per hit (×5.67 in combat before your armour: ≈ 28–57)
- Damage type
- Physical
- Armor class (defence)
- 54 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 30 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2.2 s
- Move speed
- 15 (game units; higher is faster)
- XP when killed
- 164 at level 14
- Element
- None (physical creature)
- Family
- Slime
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 8 | 249 | 3–6 | 8–16 | 47 | 24 | 98 |
| 14 | 806 | 5–10 | 28–57 | 54 | 30 | 164 |
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Splits into 3× Blue Slime when killed
- Rifts: 2 marked patches (radius 1) erupt around you after a 1.4s warning, ×1.1 poison damage, every 10s – "ACID! Step out of the bubbling ground"
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 8 | 1 | open country (304, 202) · 1 spawner · L8 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Mossy Cellar – final boss (level 8)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 20-50 |
| 100% | Common | x3-6 | |
| 80% | Common | x1-3 | |
| Equipment (random base, tier and quality) | 100% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 100% | Tome | |
| Piece of Living Ooze | 1% | Set | random piece |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table big_slime: 1 roll per kill. Equipment tier follows monster level (level 8 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.