
Wight
Stats
- Level
- 40–45 (data base level 41; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 7,185 at level 41
- Damage
- 31–58 per hit (×9.84 in combat before your armour: ≈ 305–571)
- Damage type
- Physical
- Armor class (defence)
- 100 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 51 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 1,999 at level 41
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 40 | 6,718 | 30–57 | 270–513 | 99 | 50 | 1,895 |
| 41 | 7,185 | 31–58 | 305–571 | 100 | 51 | 1,999 |
| 45 | 9,210 | 34–63 | 448–831 | 105 | 55 | 2,444 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Life steal: heals 20% of the damage it deals
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Haunted Lands | 40–45 | 4 | open country (689, 532) · 1 spawner · L40 near Haunted Altar (805, 383) · 1 spawner · L40 50 tiles W of Dusk Burrow (774, 528) · 1 spawner · L41 50 tiles SE of Abyssal Maw (974, 758) · 1 spawner · L45 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 15-45 |
| 70% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Haunted Lands | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table wraith: 1 roll per kill. Equipment tier follows monster level (level 45 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.