
Scorpion
A dun scorpion of the dry places. It has little venom and less temper, but a great deal of patience, and that is enough.
Stats
- Level
- 8 (data base level 21; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 848 at level 21
- Damage
- 7–14 per hit (×11.52 in combat before your armour: ≈ 81–161)
- Damage type
- Physical
- Armor class (defence)
- 65 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 31 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 45 (game units; higher is faster)
- XP when killed
- 141 at level 21
- Element
- None (physical creature)
- Family
- Insect
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 8 | 105 | 3–6 | 8–16 | 49 | 18 | 50 |
| 21 | 848 | 7–14 | 81–161 | 65 | 31 | 141 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Poisons: 35% chance, 3 per second for 6s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 8 | 2 | open country (284, 295) · 2 spawners · L8 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Sandburied Vault – common in the dungeon (L22–30)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6-18 |
| 70% | Common | ||
| 15% | Common | ||
| 40% | Common | ||
| Equipment (random base, tier and quality) | 14% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table scorpion: 1 roll per kill. Equipment tier follows monster level (level 8 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.