
Sand Worm
Stats
- Level
- 24–27 (data base level 26; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 4,657 at level 26
- Damage
- 19–36 per hit (×13.37 in combat before your armour: ≈ 254–481)
- Damage type
- Physical
- Armor class (defence)
- 76 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 36 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 24 (game units; higher is faster)
- XP when killed
- 926 at level 26
- Element
- None (physical creature)
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 24 | 4,087 | 18–33 | 229–420 | 74 | 34 | 825 |
| 26 | 4,657 | 19–36 | 254–481 | 76 | 36 | 926 |
| 27 | 4,956 | 20–37 | 274–507 | 77 | 37 | 978 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Desert of Tombs | 24–27 | 19 | 40 tiles W of Desert Altar (698, 1057) · 4 spawners · L25–26 80 tiles NW of Sandmere (891, 852) · 3 spawners · L24–25 90 tiles N of Sandburied Vault (835, 888) · 2 spawners · L24 open country (867, 1072) · 2 spawners · L27 50 tiles S of Sandmere (945, 969) · 2 spawners · L26 open country (698, 962) · 1 spawner · L26 near Sandburied Vault (814, 971) · 1 spawner · L25 60 tiles SE of Sandburied Vault (884, 1004) · 1 spawner · L26 …and 3 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6-20 |
| 70% | Common | ||
| Equipment (random base, tier and quality) | 14% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Desert of Tombs | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table bug: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.