
Rock Troll
Stats
- Level
- 21–24 (data base level 23; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 3,483 at level 23
- Damage
- 16–30 per hit (×12.39 in combat before your armour: ≈ 198–372)
- Damage type
- Physical
- Armor class (defence)
- 70 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 33 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2.1 s
- Move speed
- 28 (game units; higher is faster)
- XP when killed
- 665 at level 23
- Element
- None (physical creature)
- Family
- Giant
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 21 | 3,035 | 15–28 | 173–323 | 68 | 31 | 586 |
| 23 | 3,483 | 16–30 | 198–372 | 70 | 33 | 665 |
| 24 | 3,731 | 17–31 | 216–394 | 71 | 34 | 707 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 50% earth, rest physical
- Wounds: 30% chance to cut your healing/regeneration for 6s (×0.5)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Mountain Pass | 21–24 | 8 | 30 tiles E of Dwarf Mines (580, 781) · 1 spawner · L22 70 tiles S of Goblin Warrens (630, 806) · 1 spawner · L23 70 tiles SE of Mountain Pass Altar (586, 846) · 1 spawner · L23 70 tiles SW of Gloomspire waystone (752, 632) · 1 spawner · L22 40 tiles S of Deepdelve (644, 655) · 1 spawner · L21 open country (719, 853) · 1 spawner · L24 open country (656, 855) · 1 spawner · L23 open country (708, 792) · 1 spawner · L23 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 20-50 |
| 60% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 25% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ogre: 1 roll per kill. Equipment tier follows monster level (level 24 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.