
Pirate Gunner
Pirates trusted with the powder, which is to say the crew's least careful members. They shoot from the fort walls and cheer when they hit anything at all.
Stats
- Level
- 32–36 (data base level 32; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,748 at level 32
- Damage
- 20–38 per hit (×10.76 in combat before your armour: ≈ 215–409)
- Damage type
- Physical
- Armor class (defence)
- 87 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 42 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.7 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 1,102 at level 32
- Element
- None (physical creature)
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 32 | 2,748 | 20–38 | 215–409 | 87 | 42 | 1,102 |
| 36 | 3,407 | 22–42 | 200–382 | 92 | 46 | 1,319 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ranged attack: bolt, range 6, keeps at least 2 tiles away (physical damage)
- Heals allies within 6 tiles that are below 60% HP for 10% of their max HP, every 9s
Where to find it
Pirate Isle (L32–36)
- Stormbreak Cavern – common in the dungeon (L32–36)
- Appears via dungeon:stormbreak_cavern.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 20-60 |
| 20% | Common | ||
| 12% | Common | ||
| 10.0% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Piece of Thunder Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Pirate Isle | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table pirate: 1 roll per kill. Equipment tier follows monster level (level 36 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.