
Orc Warrior
The orcs of the Grey Spine come down the passes in warbands, under banners of hide. They are brave, cruel, and hungry, and have never once in four hundred years made a treaty they kept.
Stats
- Level
- 19–25 (data base level 20; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 1,649 at level 20
- Damage
- 14–28 per hit (×10.61 in combat before your armour: ≈ 149–297)
- Damage type
- Physical
- Armor class (defence)
- 64 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 30 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 50 (game units; higher is faster)
- XP when killed
- 407 at level 20
- Element
- None (physical creature)
- Family
- Orc
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 19 | 1,467 | 13–27 | 126–263 | 63 | 29 | 380 |
| 20 | 1,649 | 14–28 | 149–297 | 64 | 30 | 407 |
| 25 | 2,424 | 17–34 | 222–444 | 70 | 35 | 557 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 25% earth, rest physical
- Wounds: 30% chance to cut your healing/regeneration for 5s (×0.6)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Mountain Pass | 19–25 | 13 | open country (617, 919) · 4 spawners · L24–25 60 tiles NW of Dwarf Mines (501, 737) · 2 spawners · L19–25 open country (550, 622) · 1 spawner · L19 open country (560, 562) · 1 spawner · L19 near Mountain Pass Altar (560, 789) · 1 spawner · L21 40 tiles N of Deepdelve (650, 571) · 1 spawner · L21 40 tiles SE of Deepdelve (666, 644) · 1 spawner · L21 90 tiles E of Goblin Warrens (694, 723) · 1 spawner · L22 …and 1 more areas |
| Marsh | 24 | 1 | open country (511, 934) · 1 spawner · L24 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Goblin Warrens – common in the dungeon (L17–26)
- Hoarfrost Burrow – common in the dungeon (L22–32)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 10-30 |
| 60% | Common | ||
| 15% | Common | ||
| 15% | Common | ||
| Equipment (random base, tier and quality) | 16% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table orc: 1 roll per kill. Equipment tier follows monster level (level 25 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Orc Warband | 30 | Deepdelve | Kill Champion ×1 |