
Naga
Serpent-folk of the southern deserts, who should not be in the Tomb of Kings and are. Ysabeau Quill has a theory; she will tell you it at length.
Stats
- Level
- 15–27 (data base level 27; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 2,743 at level 27
- Damage
- 21–40 per hit (×13.7 in combat before your armour: ≈ 288–548)
- Damage type
- Physical
- Armor class (defence)
- 78 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 37 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 40 (game units; higher is faster)
- XP when killed
- 750 at level 27
- Element
- None (physical creature)
- Family
- Reptile
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 15 | 862 | 12–24 | 78–155 | 64 | 25 | 339 |
| 27 | 2,743 | 21–40 | 288–548 | 78 | 37 | 750 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Ranged attack: bolt, range 5, keeps at least 2 tiles away (magic damage)
- Heals allies within 6 tiles that are below 60% HP for 12% of their max HP, every 9s
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Jungle Islet | 15 | 1 | 40 tiles SW of Jungle Islet waystone (101, 1186) · 1 spawner · L15 |
| Desert of Tombs | 23–27 | 19 | 60 tiles NW of Desert Altar (698, 1004) · 2 spawners · L24–26 open country (842, 805) · 2 spawners · L23 50 tiles NE of Tomb of Kings (787, 1017) · 2 spawners · L25 open country (942, 1016) · 2 spawners · L27 open country (628, 1088) · 1 spawner · L25 80 tiles N of Tomb of Kings (732, 969) · 1 spawner · L26 open country (770, 868) · 1 spawner · L23 90 tiles SW of Gloam Sepulchre (774, 776) · 1 spawner · L23 …and 7 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 15-40 |
| 60% | Common | ||
| 20% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| 3% | Material | altar part, from any monster in the Desert of Tombs | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table naga: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.