
Holy Golem
Stats
- Level
- 54 (data base level 54; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 23,915 at level 54
- Damage
- 35–69 per hit (×12.23 in combat before your armour: ≈ 428–844)
- Damage type
- Physical
- Armor class (defence)
- 107 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 64 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2.2 s
- Move speed
- 20 (game units; higher is faster)
- XP when killed
- 2,887 at level 54
- Element
- Holy
- Family
- Construct
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | −25% damage | takes +50% |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Holy creature
- Hits are 50% holy, rest physical
- Nova: Holy nova around itself (radius 2, ×0.7 damage), every 14s
- Takes +50% damage from dark attacks, −25% from holy
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Hallowed Reach | 54 | 1 | 50 tiles NW of Null Crypt (982, 333) · 1 spawner · L54 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Sunlit Grotto – final boss (level 54)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 10-40 |
| 70% | Common | x1-3 | |
| 15% | Common | ||
| 40% | Common | x1-2 | |
| 8.0% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 5% | Common | ||
| 30% | Common | x1-2 | |
| Piece of Dawnbound Set | 0.30% | Set | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 54 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.