
Stone Golem
The Durrim made the stone golems to guard the deep halls. When the halls fell, the golems were not told. They guard them still, against everyone, including the Durrim.
Stats
- Level
- 20–92 (data base level 23; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 4,064 at level 23
- Damage
- 16–31 per hit (×12.39 in combat before your armour: ≈ 198–384)
- Damage type
- Physical
- Armor class (defence)
- 70 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 33 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2.2 s
- Move speed
- 20 (game units; higher is faster)
- XP when killed
- 693 at level 23
- Element
- Earth
- Family
- Construct
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 20 | 3,164 | 14–27 | 149–286 | 66 | 30 | 571 |
| 23 | 4,064 | 16–31 | 198–384 | 70 | 33 | 693 |
| 92 | 14,607 | 59–115 | 385–750 | 153 | 102 | 2,157 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | takes +50% | −25% damage | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Earth creature
- Hits are 50% earth, rest physical
- Takes +50% damage from poison attacks, −25% from earth
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Mountain Pass | 20–26 | 11 | 30 tiles W of Goblin Warrens (578, 726) · 2 spawners · L20–26 80 tiles NW of Deepdelve (585, 561) · 1 spawner · L20 80 tiles W of Deepdelve (566, 639) · 1 spawner · L20 40 tiles SE of Mountain Pass Altar (580, 806) · 1 spawner · L23 open country (621, 944) · 1 spawner · L25 open country (560, 955) · 1 spawner · L24 70 tiles NE of Goblin Warrens (671, 712) · 1 spawner · L22 90 tiles SE of Goblin Warrens (686, 778) · 1 spawner · L23 …and 2 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Sandburied Vault – common in the dungeon (L22–30)
- Appears via summon_wave:sb_mountain_titan.
- Summoned by Raxathor, the Mountain Titan during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 10-40 |
| 70% | Common | x1-3 | |
| 15% | Common | ||
| 40% | Common | x1-2 | |
| 8.0% | Common | ||
| Equipment (random base, tier and quality) | 20% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| 5% | Common | ||
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table golem: 1 roll per kill. Equipment tier follows monster level (level 92 → tier 9, Voidsteel; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| The Hammer-Mark | 36 | Deepdelve | Kill ×6 |