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Goblin

Level 8–25 Goblin

The goblins came up out of the lower deeps after the Sundering, drawn by the warmth of Durrim hearths. Every Durrim child is taught one fact about goblins: they always come back.

Stats

Level
8–25 (data base level 18; monsters are rescaled to the level of the spawner they come from)
Hit points
545 at level 18
Damage
8–14 per hit (×8.88 in combat before your armour: ≈ 71–124)
Damage type
Physical
Armor class (defence)
58 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
28 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.4 s
Move speed
55 (game units; higher is faster)
XP when killed
99 at level 18
Element
None (physical creature)
Family
Goblin

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
8964–710–18461844
185458–1471–124582899
251,01711–19144–2486635156

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island8–92open country (315, 220) · 2 spawners · L8–9
Mountain Pass19–251170 tiles S of Mountain Pass Altar (535, 858) · 2 spawners · L23
60 tiles E of Goblin Warrens (666, 747) · 2 spawners · L22
open country (481, 566) · 1 spawner · L19
60 tiles NW of Dwarf Mines (502, 736) · 1 spawner · L23
open country (445, 822) · 1 spawner · L22
30 tiles N of Goblin Warrens (615, 706) · 1 spawner · L21
40 tiles S of Goblin Warrens (600, 774) · 1 spawner · L23
open country (614, 939) · 1 spawner · L25 …and 1 more areas
Spawner locations of Goblin on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (315, 220), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency6-20
Goblin Ear70%Common
Ring of Insight3.0%Normal
Copper Ore15%Commonx1-2
Equipment (random base, tier and quality)15%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Earth Gem1%Common
Piece of Stoneguard Set0.30%Set
Piece of Goblin Raider1%Setrandom piece
War Totem Shard3%Materialaltar part, from any monster in the Mountain Pass
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table goblin: 1 roll per kill. Equipment tier follows monster level (level 25 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

QuestLevelTownObjective
Deep Trouble20DeepdelveKill ×12