
Goblin
The goblins came up out of the lower deeps after the Sundering, drawn by the warmth of Durrim hearths. Every Durrim child is taught one fact about goblins: they always come back.
Stats
- Level
- 8–25 (data base level 18; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 545 at level 18
- Damage
- 8–14 per hit (×8.88 in combat before your armour: ≈ 71–124)
- Damage type
- Physical
- Armor class (defence)
- 58 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 28 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 99 at level 18
- Element
- None (physical creature)
- Family
- Goblin
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 8 | 96 | 4–7 | 10–18 | 46 | 18 | 44 |
| 18 | 545 | 8–14 | 71–124 | 58 | 28 | 99 |
| 25 | 1,017 | 11–19 | 144–248 | 66 | 35 | 156 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 15% earth, rest physical
- Wounds: 20% chance to cut your healing/regeneration for 4s (×0.7)
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Starting Island | 8–9 | 2 | open country (315, 220) · 2 spawners · L8–9 |
| Mountain Pass | 19–25 | 11 | 70 tiles S of Mountain Pass Altar (535, 858) · 2 spawners · L23 60 tiles E of Goblin Warrens (666, 747) · 2 spawners · L22 open country (481, 566) · 1 spawner · L19 60 tiles NW of Dwarf Mines (502, 736) · 1 spawner · L23 open country (445, 822) · 1 spawner · L22 30 tiles N of Goblin Warrens (615, 706) · 1 spawner · L21 40 tiles S of Goblin Warrens (600, 774) · 1 spawner · L23 open country (614, 939) · 1 spawner · L25 …and 1 more areas |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Goblin Warrens – common in the dungeon (L17–26)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6-20 |
| 70% | Common | ||
| 3.0% | Normal | ||
| 15% | Common | x1-2 | |
| Equipment (random base, tier and quality) | 15% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| Piece of Goblin Raider | 1% | Set | random piece |
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table goblin: 1 roll per kill. Equipment tier follows monster level (level 25 → tier 5, Mithril; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Deep Trouble | 20 | Deepdelve | Kill ×12 |