
Gnoll Raider
Stats
- Level
- 19–34 (data base level 18; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 957 at level 18
- Damage
- 11–20 per hit (×8.88 in combat before your armour: ≈ 98–178)
- Damage type
- Physical
- Armor class (defence)
- 58 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 28 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.4 s
- Move speed
- 55 (game units; higher is faster)
- XP when killed
- 250 at level 18
- Element
- None (physical creature)
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 18 | 957 | 11–20 | 98–178 | 58 | 28 | 250 |
| 19 | 1,082 | 12–21 | 117–204 | 59 | 29 | 269 |
| 34 | 2,974 | 20–36 | 183–329 | 77 | 44 | 621 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Hits are 20% earth, rest physical
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Mountain Pass | 19–21 | 6 | 70 tiles NW of Deepdelve (573, 581) · 3 spawners · L19–20 open country (467, 598) · 1 spawner · L19 near Goblin Warrens (607, 752) · 1 spawner · L21 70 tiles NW of Goblin Warrens (561, 681) · 1 spawner · L21 |
| Pirate Isle | 34 | 1 | 40 tiles SE of Pirate Cove waystone (1209, 634) · 1 spawner · L34 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 6-20 |
| 70% | Common | ||
| 3.0% | Normal | ||
| 15% | Common | x1-2 | |
| Equipment (random base, tier and quality) | 15% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 1% | Common | ||
| Piece of Stoneguard Set | 0.30% | Set | |
| Piece of Thunder Set | 0.30% | Set | |
| 3% | Material | altar part, from any monster in the Mountain Pass | |
| 3% | Material | altar part, from any monster in the Pirate Isle | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table goblin: 1 roll per kill. Equipment tier follows monster level (level 34 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.