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Ghost

Level 7–8 Spirit

A grief that outlasted the one who grieved. Most ghosts are harmless until spoken to; then they remember everything at once.

Stats

Level
7–8 (data base level 14; monsters are rescaled to the level of the spawner they come from)
Hit points
288 at level 14
Damage
6–11 per hit (×5.67 in combat before your armour: ≈ 34–62)
Damage type
Magic
Armor class (defence)
48 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
24 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.6 s
Move speed
50 (game units; higher is faster)
XP when killed
92 at level 14
Element
None (physical creature)
Family
Spirit

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
7683–67–13401749
8894–710–18411855
142886–1134–62482492

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Starting Island7–82open country (154, 136) · 1 spawner · L7
70 tiles SW of Mossy Cellar (144, 292) · 1 spawner · L8
Spawner locations of Ghost on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (154, 136), in Starting Island.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency5-15
Ectoplasm70%Common
Mana Potion20%Common
Equipment (random base, tier and quality)10.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)6%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table ghost: 1 roll per kill. Equipment tier follows monster level (level 8 → tier 2, Bronze; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.