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Flame Pillar

Level 46 Fire

A pillar of living flame that feeds the Fire King's crown. Douse it and the crown dims.

Data note: Fire King crown phase: douse (kill) all three to break his immunity.

Stats

Level
46 (data base level 46; monsters are rescaled to the level of the spawner they come from)
Hit points
4,320 at level 46
Damage
13–22 per hit (×14.02 in combat before your armour: ≈ 182–309)
Damage type
Fire
Armor class (defence)
70 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
60 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 3 s
Move speed
1 (game units; higher is faster)
XP when killed
390 at level 46
Element
Fire

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
−25% damagetakes +50%normalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

Pyrehold (L46–46)

Drops

DropChance per killRarity / typeNotes
Gold100%Currency60-150
Void Shard70%Common
Void Ore10.0%Common
Greater Health Potion30%Common
Demon Horn25%Common
Equipment (random base, tier and quality)40%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)6%Tome
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table void: 1 roll per kill. Equipment tier follows monster level (level 46 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.