
Flame Pillar
A pillar of living flame that feeds the Fire King's crown. Douse it and the crown dims.
Data note: Fire King crown phase: douse (kill) all three to break his immunity.
Stats
- Level
- 46 (data base level 46; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 4,320 at level 46
- Damage
- 13–22 per hit (×14.02 in combat before your armour: ≈ 182–309)
- Damage type
- Fire
- Armor class (defence)
- 70 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 60 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 3 s
- Move speed
- 1 (game units; higher is faster)
- XP when killed
- 390 at level 46
- Element
- Fire
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Ranged attack: bolt, range 8 (fire damage)
- Stationary: never moves
- Leaves no corpse
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
Pyrehold (L46–46)
- Appears via shield:fire_king.
- Summoned by The Fire King during the fight.
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 60-150 |
| 70% | Common | ||
| 10.0% | Common | ||
| 30% | Common | ||
| 25% | Common | ||
| Equipment (random base, tier and quality) | 40% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table void: 1 roll per kill. Equipment tier follows monster level (level 46 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.