
Fire Crab
Stats
- Level
- 36–41 (data base level 37; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 10,680 at level 37
- Damage
- 30–56 per hit (×9.07 in combat before your armour: ≈ 272–508)
- Damage type
- Fire
- Armor class (defence)
- 94 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 47 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.9 s
- Move speed
- 30 (game units; higher is faster)
- XP when killed
- 2,268 at level 37
- Element
- Fire
- Family
- Beast
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 36 | 10,114 | 29–55 | 264–500 | 93 | 46 | 2,174 |
| 37 | 10,680 | 30–56 | 272–508 | 94 | 47 | 2,268 |
| 41 | 13,342 | 33–62 | 325–610 | 99 | 51 | 2,702 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Volcanic Wastes | 36–41 | 8 | 80 tiles W of Cinder Camp (989, 856) · 3 spawners · L36 40 tiles E of Cinderforge Tunnels (1116, 944) · 2 spawners · L39–41 60 tiles N of Cinder Camp (1065, 811) · 1 spawner · L36 40 tiles W of Ashen Foundry (1109, 1135) · 1 spawner · L40 near Pyrehold waystone (1109, 1026) · 1 spawner · L40 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-80 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 18% | Common | ||
| 50% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Volcanic Wastes | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table fire_beast: 1 roll per kill. Equipment tier follows monster level (level 41 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.