
Ember Priest
A priest of the King's hearth: hurls flame and mends its friends. Take it first.
Stats
- Level
- 45 (data base level 45; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 4,524 at level 45
- Damage
- 27–50 per hit (×13.19 in combat before your armour: ≈ 356–659)
- Damage type
- Fire
- Armor class (defence)
- 96 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 52 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 2 s
- Move speed
- 42 (game units; higher is faster)
- XP when killed
- 2,128 at level 45
- Element
- Fire
- Family
- Humanoid
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| −25% damage | takes +50% | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Fire creature
- Its blows deal fire damage
- Ranged attack: fire, range 6, keeps at least 2 tiles away (fire damage)
- Heals allies within 6 tiles that are below 60% HP for 15% of their max HP, every 9s
- Takes +50% damage from ice attacks, −25% from fire
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Pyrehold | 45–46 | 3 | 40 tiles S of Pyrehold (gate) (1128, 1077) · 3 spawners · L45–46 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 30-90 |
| 70% | Common | ||
| 12% | Common | ||
| 25% | Common | ||
| 1.2% | Set | ||
| 1.2% | Set | ||
| 1.2% | Set | ||
| 1.2% | Set | ||
| 0.40% | Unique | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 6% | Tome | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table pyrehold_court: 1 roll per kill. Equipment tier follows monster level (level 45 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.