
Dawn Knight
Stats
- Level
- 52–53 (data base level 53; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 19,076 at level 53
- Damage
- 38–71 per hit (×12.15 in combat before your armour: ≈ 462–863)
- Damage type
- Physical
- Armor class (defence)
- 121 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 61 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.5 s
- Move speed
- 46 (game units; higher is faster)
- XP when killed
- 3,707 at level 53
- Element
- Holy
- Family
- Humanoid
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 52 | 18,280 | 37–70 | 446–845 | 120 | 60 | 3,598 |
| 53 | 19,076 | 38–71 | 462–863 | 121 | 61 | 3,707 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | −25% damage | takes +50% |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Holy creature
- Hits are 50% holy, rest physical
- Nova: Holy nova around itself (radius 1, ×0.8 damage), every 10s
- Enrage: enrages below 30% HP (×1.25 damage, ×1.2 speed)
- Takes +50% damage from dark attacks, −25% from holy
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Sanctum of Dawn | 52–53 | 2 | near Sanctum of Dawn waystone (897, 308) · 2 spawners · L52–53 |
| Hallowed Reach | 53 | 5 | 50 tiles E of Sunlit Grotto (919, 354) · 4 spawners · L53 50 tiles NE of Sanctum Of Dawn (gate) (945, 270) · 1 spawner · L53 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

- Hallowed Spire – common in the dungeon (L50–54)
Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 64-138 |
| 35% | Common | ||
| 30% | Common | ||
| Equipment (random base, tier and quality) | 30% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 30% | Common | x1-2 | |
| Piece of Dawnbound Set | 0.30% | Set | |
| 2.5% | Common | ||
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table ek_holy: 1 roll per kill. Equipment tier follows monster level (level 53 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
No quest asks you to hunt this creature.