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Cinder Knight

Level 40 Humanoid Fire

Stats

Level
40 (data base level 40; monsters are rescaled to the level of the spawner they come from)
Hit points
8,870 at level 40
Damage
29–54 per hit (×9 in combat before your armour: ≈ 261–486)
Damage type
Fire
Armor class (defence)
102 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
48 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.5 s
Move speed
46 (game units; higher is faster)
XP when killed
2,033 at level 40
Element
Fire
Family
Humanoid

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
−25% damagetakes +50%normalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Volcanic Wastes40570 tiles NW of Cinder Camp (1004, 834) · 2 spawners · L40
near Pyrehold (gate) (1151, 1027) · 2 spawners · L40
near Ashen Foundry (1143, 1138) · 1 spawner · L40
Spawner locations of Cinder Knight on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, 70 tiles NW of Cinder Camp (1004, 834), in Volcanic Wastes.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency48-104
Ember Core35%Common
Greater Health Potion30%Common
Equipment (random base, tier and quality)30%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)2%Tome
Cut Bloodstone2.5%Common
Brimstone Heart3%Materialaltar part, from any monster in the Volcanic Wastes
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table ek_fire: 1 roll per kill. Equipment tier follows monster level (level 40 → tier 7, Diamond; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.