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Dust Devil

Level 23–27 Elemental

Stats

Level
23–27 (data base level 25; monsters are rescaled to the level of the spawner they come from)
Hit points
1,569 at level 25
Damage
22–40 per hit (×13.05 in combat before your armour: ≈ 287–522)
Damage type
Magic
Armor class (defence)
74 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
Accuracy (hit)
35 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
Attack speed
one attack every 1.8 s
Move speed
55 (game units; higher is faster)
XP when killed
550 at level 25
Element
None (physical creature)
Family
Elemental

Stats by spawn level

LevelHPDamageHit (×combat mult)ACAccuracyXP
231,37020–37248–4597233488
251,56922–40287–5227435550
271,78024–43329–5897637614

Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.

Resistances & weaknesses

FireIcePoisonEarthStormHolyDark
normalnormalnormalnormalnormalnormalnormal

Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.

Abilities

Where to find it

ZoneSpawn levelSpawnersAreas (x, y world tile)
Desert of Tombs23–2716open country (864, 849) · 3 spawners · L24
30 tiles NE of Sandburied Vault (851, 949) · 2 spawners · L25
open country (918, 1127) · 2 spawners · L27
70 tiles W of Volcanic Altar (993, 1045) · 2 spawners · L27
80 tiles SW of Gloam Sepulchre (750, 748) · 1 spawner · L23
open country (665, 1109) · 1 spawner · L25
open country (792, 839) · 1 spawner · L23
70 tiles N of Sandburied Vault (810, 906) · 1 spawner · L24 …and 3 more areas
Volcanic Wastes25170 tiles SW of Cinder Camp (1004, 901) · 1 spawner · L25
Spawner locations of Dust Devil on the world map

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Close-up map
Densest area, open country (864, 849), in Desert of Tombs.

Drops

DropChance per killRarity / typeNotes
Gold100%Currency4-14
Wisp Essence60%Common
Mana Potion20%Common
Equipment (random base, tier and quality)10.0%Normal / Magic / Rare / Legendaryodds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1%
Spell Tome (random spell, tier up to its level)6%Tome
Royal Scarab3%Materialaltar part, from any monster in the Desert of Tombs
Any Unique item (a random unique, from any monster)0.10%Unique

Loot table wisp: 1 roll per kill. Equipment tier follows monster level (level 27 → tier 6, Adamantite; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.

Quests

No quest asks you to hunt this creature.