
Drowned Soul
The sailors of the Sea-Ward, who answered the King's summons on the Night of the Hollow Moon and were taken by the risen sea. They walk the beaches of the Haunted Isle, still waiting for orders.
Stats
- Level
- 47–51 (data base level 47; monsters are rescaled to the level of the spawner they come from)
- Hit points
- 7,119 at level 47
- Damage
- 28–52 per hit (×13.7 in combat before your armour: ≈ 384–712)
- Damage type
- Ice
- Armor class (defence)
- 107 (blocks that share of your weapon damage: AC / (AC + 100 + 8 × your level), max 60%; spells ignore AC)
- Accuracy (hit)
- 57 (its chance to hit you = 80% + 1% × (accuracy − your AC), 10–95%)
- Attack speed
- one attack every 1.6 s
- Move speed
- 35 (game units; higher is faster)
- XP when killed
- 1,952 at level 47
- Element
- None (physical creature)
- Family
- Undead
Stats by spawn level
| Level | HP | Damage | Hit (×combat mult) | AC | Accuracy | XP |
|---|---|---|---|---|---|---|
| 47 | 7,119 | 28–52 | 384–712 | 107 | 57 | 1,952 |
| 51 | 8,990 | 30–56 | 372–694 | 112 | 61 | 2,289 |
Champions (about 2% of spawns of ordinary monsters) have ×3 HP, ×1.6 damage and ×3 XP, better loot and +6 AC / +4 accuracy. Values are for Normal (1×) difficulty; see Combat.
Resistances & weaknesses
| Fire | Ice | Poison | Earth | Storm | Holy | Dark |
|---|---|---|---|---|---|---|
| normal | normal | normal | normal | normal | normal | normal |
Derived exactly as the game does (elemental_mult): same element ×0.75, opposite element ×1.5, Void creatures ×0.8 to everything. Physical damage is reduced by AC instead.
Abilities
- Its blows deal ice damage
- Mana burn: 40% chance to burn 12 mana per hit
Where to find it
| Zone | Spawn level | Spawners | Areas (x, y world tile) |
|---|---|---|---|
| Haunted Isle | 47–51 | 4 | near Haunted Castle waystone (643, 1197) · 4 spawners · L47–51 |

Each red dot is a spawner (world is 1280×1280 tiles). Click a zone for its page.

Drops
| Drop | Chance per kill | Rarity / type | Notes |
|---|---|---|---|
| Gold | 100% | Currency | 10-40 |
| 40% | Common | ||
| 15% | Common | ||
| Equipment (random base, tier and quality) | 16% | Normal / Magic / Rare / Legendary | odds per piece: Normal 70%, Magic 22%, Rare 7.0%, Legendary 1% |
| Spell Tome (random spell, tier up to its level) | 2% | Tome | |
| 3% | Material | altar part, from any monster in the Haunted Isle | |
| Any Unique item (a random unique, from any monster) | 0.10% | Unique |
Loot table drowned: 1 roll per kill. Equipment tier follows monster level (level 51 → tier 8, Hellstone / Frostforged; ±1 tier 10% of the time). Champions roll one extra gear roll with ×4 gear chance. Chances are the in-game Bestiary rates (Bestiary.drop_table); set pieces and uniques are the global 1% / 0.10% rates.
Quests
| Quest | Level | Town | Objective |
|---|---|---|---|
| Restless Souls | 44 | haunted_isle | Soul Trap ×5 |